ブロック崩し
なんとなく思いついてボタンでブロック崩しを作った。
当たり判定とかが楽にできたのがすごい。
パドルやブロックの横に当たったときの判定はしてないんですがそれっぽく動く。
なかなか面白いです。
左右のキーでパドルの移動。
パドルを押すと再スタート。
ボールを押すとすごいです。
こういうときにActionScriptとかだとFlash載せられるけど、
Androidの場合はソースをビルドしてランしないといけないから手間ですね。
よければ遊んでみてください。
以下動作画面。
http://gyazo.com/0f046c2002728b27f7ce0162f5b98049.png
http://gyazo.com/aaff9992dcce29c0d26d8f69f5457ed4.png
長くて申し訳ないですが。以下ソース。
package net.swelt.android.blocktest; import android.app.Activity; import android.app.AlertDialog; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.graphics.Rect; import android.view.KeyEvent; import android.view.View; import android.widget.AbsoluteLayout; import android.widget.AbsoluteLayout.LayoutParams; import android.widget.Button; public class BlockTest extends Activity { private final int FIELD_WIDTH = 320; private final int FIELD_HEIGHT = 200; private final int PADDLE_WIDTH = 100; private final int PADDLE_HEIGHT = 20; private final int PADDLE_VELOCITY = 10; private final int BALL_SIZE = 20; private final int BALL_VELOCITY = 5; private final int BLOCK_WIDTH = 50; private final int BLOCK_HEIGHT = 20; private final int BLOCK_NUM_X = 6; private final int BLOCK_NUM_Y = 3; private final int DIR_LB = 0; private final int DIR_LT = 1; private final int DIR_RT = 2; private final int DIR_RB = 3; private Button mPaddle; private Button mBall; private Button[] mBlocks; private int mBallDirection; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); final AbsoluteLayout al = new AbsoluteLayout(this); setContentView(al); mPaddle = new Button(this); mPaddle.setLayoutParams(new LayoutParams( PADDLE_WIDTH, PADDLE_HEIGHT, (FIELD_WIDTH-PADDLE_WIDTH)>>1, 160)); al.addView(mPaddle); mPaddle.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { restart(); } }); mBall = new Button(this); mBall.setLayoutParams(new LayoutParams( BALL_SIZE, BALL_SIZE, (FIELD_WIDTH-BALL_SIZE)>>1, (FIELD_HEIGHT-BALL_SIZE)>>1)); al.addView(mBall); mBallDirection = DIR_LB; mBall.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { AlertDialog.show(BlockTest.this, "Congratulations!", "OMEDETOU !!", "OK", true); } }); mBlocks = new Button[BLOCK_NUM_X * BLOCK_NUM_Y]; for( int i = 0; i < mBlocks.length; ++ i ) { final Button bt1 = new Button(this); int x = 10 + (i % BLOCK_NUM_X) * BLOCK_WIDTH; int y = 10 + (i / BLOCK_NUM_X) * BLOCK_HEIGHT; bt1.setLayoutParams(new LayoutParams(BLOCK_WIDTH, BLOCK_HEIGHT, x, y)); al.addView(bt1); bt1.setFocusable(false); mBlocks[i] = bt1; } update(); } private void restart() { moveWidget(mPaddle, (FIELD_WIDTH-PADDLE_WIDTH)>>1, 160); moveWidget(mBall, (FIELD_WIDTH-BALL_SIZE)>>1, (FIELD_HEIGHT-BALL_SIZE)>>1); mBallDirection = DIR_LB; for( int i = 0; i < mBlocks.length; ++ i ) { mBlocks[i].setVisibility(View.VISIBLE); } } private void moveWidget(View v, int x, int y) { v.layout(0, 0, x, y, x+v.getWidth(), y+v.getHeight()); } private void movePaddle(int vx) { int x = mPaddle.getLeft() + vx; if( isOverLeft(x) ) x = 0; if( isOverRight(x+mPaddle.getWidth()) ) x = FIELD_WIDTH - mPaddle.getWidth(); moveWidget(mPaddle, x, mPaddle.getTop()); } private void moveBall() { int vx = BALL_VELOCITY, vy = BALL_VELOCITY; switch( mBallDirection ) { case DIR_LB: vx = -vx; break; case DIR_LT: vx = -vx; vy = -vy; break; case DIR_RT: vy = -vy; break; case DIR_RB: break; } int x = mBall.getLeft() + vx; int y = mBall.getTop() + vy; if( isOverLeft(x) ) { x = 0; mBallDirection = vy < 0 ? DIR_RT : DIR_RB; } if( isOverRight(x+mBall.getWidth()) ) { x = FIELD_WIDTH - mBall.getWidth(); mBallDirection = vy < 0 ? DIR_LT : DIR_LB; } if( isOverTop(y) ) { y = 0; mBallDirection = vx < 0 ? DIR_LB : DIR_RB; } if( isOverBottom(y+mBall.getHeight()) ) { //y = FIELD_HEIGHT - mBall.getHeight(); //mBallDirection = vx < 0 ? DIR_LT : DIR_RT; restart(); return; } moveWidget(mBall, x, y); } private boolean isHit(View v1, View v2) { Rect r1 = new Rect(v1.getLeft(), v1.getTop(), v1.getRight(), v1.getBottom()); return r1.intersect(v2.getLeft(), v2.getTop(), v2.getRight(), v2.getBottom()); } private int getNextDirection(View v) { int t = v.getTop(); int b = v.getBottom(); if( mBall.getTop() < t && mBall.getBottom() > t ) { if( mBallDirection == DIR_LB ) return DIR_LT; if( mBallDirection == DIR_RB ) return DIR_RT; } if( mBall.getTop() < b && mBall.getBottom() > b ) { if( mBallDirection == DIR_LT ) return DIR_LB; if( mBallDirection == DIR_RT ) return DIR_RB; } return DIR_LB; } private boolean isOverLeft(int x) { return x < 0; } private boolean isOverRight(int x) { return x > FIELD_WIDTH; } private boolean isOverTop(int y) { return y < 0; } private boolean isOverBottom(int y) { return y > FIELD_HEIGHT; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch(keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: movePaddle(-PADDLE_VELOCITY); return true; case KeyEvent.KEYCODE_DPAD_RIGHT: movePaddle(PADDLE_VELOCITY); return true; } return super.onKeyDown(keyCode, event); } private void update() { moveBall(); if( isHit(mPaddle, mBall) ) { mBallDirection = getNextDirection(mPaddle); } for( int i = 0; i < mBlocks.length; ++ i ) { if( mBlocks[i].getVisibility() == View.INVISIBLE ) continue; if( isHit(mBlocks[i], mBall) ) { mBlocks[i].setVisibility(View.INVISIBLE); mBallDirection = getNextDirection(mBlocks[i]); } } mRedrawHandler.sleep(100); } private RefreshHandler mRedrawHandler = new RefreshHandler(); class RefreshHandler extends Handler { @Override public void handleMessage(Message msg) { update(); } public void sleep(long delayMills) { this.removeMessages(0); sendMessageDelayed(obtainMessage(0), delayMills); } } }